ReadonlyboxThe world-space box the texture covers (a copy).
ReadonlygpuThe GPUTexture three made for it, for raw WebGPU passes and readSdf (three owns it).
ReadonlygridThe core's grid: the box and resolution, for readSdf, sdfVoxelCenter and generateSdfCpu.
ReadonlymsWall time of the generation, submit to done.
ReadonlyresolutionReadonlytexturer32float, the box's extent; linear filtering where the device has float32-filterable, else nearest.
Disposes the texture.
TSL: the signed distance at a world-space position node (a float; trilinear inside the box, clamped to its edge outside).
TSL: the texture coordinate of a world-space position node, (p - min) / (max - min).
A field on the GPU: the texture, the box it covers, and how to sample it in TSL.