@pmndrs/bvh
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    Interface Object3DPoseCounts

    interface Object3DPoseCounts {
        boundsMoved: number;
        posed: number;
        waiting: number;
    }
    Index
    boundsMoved: number

    Deform boxes moved (once per object, for all its meshes).

    posed: number

    Pose passes run.

    waiting: number

    Visible posed objects not posed because their pass's pipeline is still compiling (see SceneTreesObject3DSync.ready).