Optional ReadonlynodesThe BvhTraceNodes over the trees: rebound (update()) at the end.
Optional ReadonlysyncThe scene's SceneTreesObject3DSync: walked (sync()) first, its pose pipelines awaited (ready), and update()d before each SceneTrees.update.
Optional ReadonlyuntilWait for every mesh's first tree ('built', default: GPU trees may still be refined later) or for tinybvh's ('refined').
Options of updateSceneTreesAsync.