ReadonlyinlineReadonlysizeThe most builds that run at once: the pool's size, or 1 inline.
ReadonlystatsReadonlyusesWhether builds run in workers (false: inline, on the calling thread).
Builds one mesh's tree with tinybvh on the next free worker.
Optionaloptions: MeshBvhBuildOptionsOptionalrequest: BvhBuildRequestStops every worker. Builds still queued or running reject.
Why builds run inline:
worker: 'never', noWorkerhere, or the error of the worker that couldn't start or load ('auto'then builds inline). Null while builds run in workers.