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    Enumeration BaseboneConstraintType

    How the first bone in a chain is constrained.

    The first bone has no bone before it, so it is constrained against a direction held on the chain. The LOCAL_ types only mean anything for a chain in a Structure2, where solveStructure resolves them against the bone the chain hangs off.

    Index
    GLOBAL_ABSOLUTE: 1

    Constrained against a fixed world direction.

    LOCAL_ABSOLUTE: 3

    Constrained against a direction expressed in the host bone's frame, where +Y is the host bone's own direction. (fabrik3's equivalent uses +Z, so a rig ported between the two needs its axes rotated.)

    LOCAL_RELATIVE: 2

    Constrained against the host bone's direction, so the chain bends relative to what it hangs off.

    NONE: 0

    The first bone may point anywhere.