Domain warping (3D): offsets a point by a noise-derived vector so a noise source sampled at the result is bent and swirled. See domainWarp2.
the receiving Vec3 (the warped point)
the warp noise source, sampled at (x, y, z)
x coordinate
y coordinate
z coordinate
displacement scale (default 1)
out
Domain warping (3D): offsets a point by a noise-derived vector so a noise source sampled at the result is bent and swirled. See domainWarp2.