math docs
    Preparing search index...

    Function setFromViewProjectionMatrixNO

    • Extracts the six planes of a view frustum from a projection and view matrix, using the OpenGL / WebGL clip-space depth convention (NDC z in [-1, 1]).

      Pair this with mat4.perspectiveNO, mat4.frustumNO or mat4.orthoNO.

      Parameters

      • out: frustum.Frustum

        The output frustum

      • proj: readonly [
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
        ]

        The projection matrix

      • view: readonly [
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
        ]

        The view matrix

      Returns frustum.Frustum

      The output frustum