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    Function setFromViewProjectionMatrixZO

    • Extracts the six planes of a view frustum from a projection and view matrix, using the WebGPU / Vulkan / D3D / Metal clip-space depth convention (NDC z in [0, 1]).

      Pair this with mat4.perspectiveZO, mat4.frustumZO or mat4.orthoZO.

      Parameters

      • out: frustum.Frustum

        The output frustum

      • proj: readonly [
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
        ]

        The projection matrix

      • view: readonly [
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
        ]

        The view matrix

      Returns frustum.Frustum

      The output frustum