postprocessing - v7.0.0-beta.16
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    Interface GeometryPassOptions

    GeometryPass constructor options.

    interface GeometryPassOptions {
        alpha?: boolean;
        depthBuffer?: boolean;
        frameBufferType?: TextureDataType;
        gBufferConfig?: GBufferConfig;
        samples?: MSAASamples;
        stencilBuffer?: boolean;
    }

    Implemented by

    Index

    Properties

    alpha?: boolean

    Controls whether color buffers should use an alpha channel.

    Disabling alpha enables small internal float formats for reduced memory consumption.

    depthBuffer?: boolean

    Determines whether a depth buffer should be created.

    true
    
    frameBufferType?: TextureDataType

    The texture data type used for color buffers.

    Disabling alpha enables small internal float formats for reduced memory consumption.

    gBufferConfig?: GBufferConfig

    A G-Buffer configuration.

    samples?: MSAASamples

    The amount of samples used for MSAA.

    0
    
    stencilBuffer?: boolean

    Determines whether a stencil buffer should be created.

    false