OptionalalphaControls whether color buffers should use an alpha channel.
Disabling alpha enables small internal float formats for reduced memory consumption.
OptionaldepthDetermines whether a depth buffer should be created.
OptionalframeThe texture data type used for color buffers.
Disabling alpha enables small internal float formats for reduced memory consumption.
OptionalgA G-Buffer configuration.
OptionalsamplesThe amount of samples used for MSAA.
OptionalstencilDetermines whether a stencil buffer should be created.
GeometryPass constructor options.