lin-depth on the sky looks faceted because the sky is a box (12 tris) with a far-depth hack — use
lin-depth-geom to mask sky. rm-alpha / sample count: transmittance often changes
little once the integral has converged; try rm-optical-depth-frac or
rm-transmittance for finer contrast. Log-Z (default) follows the
three.js WebGPU log-depth example
— use the checkbox or ?logDepth=0 to A/B.