Overview of All Functions.
Overview of function categories (action update, action until, action update ease)
Action Update Ease
spring
action update ease function easing values according to spring physics
Parameters
- `config` (
{ damping: number; mass: number; maxVelocity?: number; stiffness: number }
): allows to configure the physical properties of the spring (available presets arespringPresets.gentle
,springPresets.wobbly
,springPresets.stiff
) - default isspringPresets.gentle
Returns
EaseFunction<unknown>
time
action update easing function for a linear ease based on the provided duration in seconds
Parameters
- `duration` (number)
Returns
EaseFunction<unknown>
velocity
action update ease function for easing values according to the target velocity
Parameters
- `velocity` (number)
- `maxAcceleration` (number): (optional) can be used to limit the change in velocity
Returns
EaseFunction<unknown>
Action Update
lookAt
action update function for making a src object or quaternion look from its position towards the toPosition
Parameters
- `from` (
Object3D<Object3DEventMap> | { position: Vector3 | () => Vector3; rotation: Quaternion | (newValue?: Quaternion) => Quaternion }
) - `toPosition` (
Vector3 | Object3D<Object3DEventMap> | number[] | () => Vector3 | number[]
) - `ease` (
EaseFunction<T>
): allows to ease the rotation from the current state to the target position
World forward is −Z with up = Object3D.DEFAULT_UP
. If source and target positions are identical.
Returns
ActionUpdate<T>
offsetDistance
action update function for making a src object or position move away/towards the to position to be at the specified distance combined with offsetRotation, this action update describes an exact target position in orbital coordinates
Parameters
- `from` (
Vector3 | Object3D<Object3DEventMap> | (newValue?: Vector3) => Vector3
) - `to` (
Vector3 | Object3D<Object3DEventMap> | () => Vector3
) - `distance` (number)
- `ease` (
EaseFunction<T>
): allows to ease the position from the current state to the position with the target distance
If from
and to
coincide (zero distance), direction is undefined; the action no‑ops and finishes.
Returns
ActionUpdate<T>
offsetRotation
action update function for making a src object or position move to a position with the specified rotation offset combined with offsetDistance, this action update describes an exact target position in orbital coordinates
Parameters
- `from` (
Vector3 | Object3D<Object3DEventMap> | (newValue?: Vector3) => Vector3
) - `to` (
Vector3 | Object3D<Object3DEventMap> | () => Vector3
) - `rotation` (
Quaternion | Euler | number[] | () => Quaternion | Euler | number[]
): the offset rotation in world space
Applies a world‑space rotation around to
using a forward vector derived from the world up axis. Pair with offsetDistance
to define orbital targets.
- `ease` (
EaseFunction<T>
): allows to ease the position from the current state to the position with the target rotation offset
Returns
ActionUpdate<T>
transition
action update function for making a src object, position, rotation, scale, number change towards the to value
Parameters
- `from` (
TransitionFrom | (newValue?: Vector3 | Quaternion) => number | TransitionFrom
) - `to` (
TransitionTo | () => TransitionTo
) - `ease` (
EaseFunction<T>
): allows to ease the value from the current value to the target value
Returns
ActionUpdate<T>
Action Until
animationFinished
action until function for executing an action until a animation has finished playing
Parameters
- `animation` (AnimationAction)
Returns
Promise<void>
forever
action until function for executing an action until forever
Returns
Promise<unknown>
mediaFinished
action until function for executing an action until a html media has finished playing
Parameters
- `media` (
HTMLAudioElement | HTMLVideoElement
)
Returns
Promise<unknown>
promiseConcat
action until function for concatenating multiple action until functions
Parameters
- `promises` (
Promise<unknown>[]
)
Returns
Promise<void>
timePassed
action until function for executing an action until a certain time has passed
Parameters
- `time` (number)
- `unit` (
"seconds" | "milliseconds"
)
Returns
Promise<void>
Structural
abortable
a timeline wrapper that allows to make any timeline externally cancelable via an abort signal
Parameters
- `timeline` (
Timeline<T>
) - `abortSignal` (AbortSignal)
Returns
AsyncGenerator<Action<T>, void, any>
action
core function for yielding an action used via yield* action({...})
allows to run this action until
a certain event and execute an update
function until the action is finished
Parameters
- `a` (
Action<T>
)
Returns
NonReuseableTimeline<T>
doUntil
function for generating a timeline that executes the inner timelines until a promise is met
Parameters
- `promise` (
Promise<unknown>
) - `timeline` (
ReusableTimeline<T>
)
Returns
AsyncGenerator<never, NonReuseableTimeline<T, any>, unknown>
doWhile
function for generating a timeline that executes the inner function while a update function returns true
Parameters
- `update` (
(params: [state: T, clock: ActionClock]) => boolean
) - `timeline` (
ReusableTimeline<T>
)
Returns
AsyncGenerator<never, NonReuseableTimeline<T, any>, unknown>
graph
timeline function for building a state graph with transitions as edges
Parameters
- `initialStateName` (keyof S): is the name of the initial state
- `stateMap` (
StateMap<T, S>
): is the map of states including their transitions to other states
Returns
AsyncGenerator<Action<T>, void, any>
parallel
function for executing multiple timelines in parallel
Parameters
- `type` (
"all" | "race"
): when to stop all timelines - either wait for"all"
or cancel all timelines once the first timeline is done via"race"
- `timelines` (
(boolean | Timeline<T, any>)[]
)
Returns
NonReuseableTimeline<T>
start
function for starting a timeline
Parameters
- `timeline` (
Timeline<T>
) - `abortSignal` (AbortSignal)
- `onError` (
(data: any[]) => void
)
Returns
Update<T>
useTimeline
hook for running the specified timeline
Parameters
- `timeline` (
ReusableTimeline<RootState>
) - `deps` (
any[]
): tells the hook when to stop the previous timeline and restart the currently provided timeline
Returns
void
useTimelineGraph
wrapper hook for building a timeline using a graph with
Parameters
- `initialStateName` (keyof S)
- `stateMap` (
StateMap<RootState, S>
): containing states and transitions - `deps` (
any[]
): to inform the hook when to stop the previous graph and start the currently provided graph
Returns
void
Misc
property
helper function for building a write/read function of any property in an object
Parameters
- `object` (
{ [Key in string]: number }
): the object from which to read/write a property - `key` (K): the key of the property from which to read/write inside of the object
Returns
(newValue?: Vector3 | Quaternion) => number
worldSpace
helper function for building a write/read function of the position/euler/quaternion/scale for an object in world space useful when combined with other action update functions such as lookAt
Parameters
- `type` (Type)
- `forObject` (Object3D)
- `offset` (
number[]
)
Returns
(newValue?: any) => WorldSpaceResults[Type]