Binds the walk's buffers to shader (setStorageBuffer on each name of TRACE_BINDING_NAMES). Call it again after SceneTrees.version changes. An indexed scene's positions is bound when present.
shader
setStorageBuffer
SceneTrees.version
positions
Binds the walk's buffers to
shader(setStorageBufferon each name of TRACE_BINDING_NAMES). Call it again afterSceneTrees.versionchanges. An indexed scene'spositionsis bound when present.