A Babylon scene (or a list of meshes) as the core's meshes and instances; see the file comment. Call it after the world matrices are right (computeWorldMatrix(true) is called on each mesh here).
computeWorldMatrix(true)
A Babylon scene (or a list of meshes) as the core's meshes and instances; see the file comment. Call it after the world matrices are right (
computeWorldMatrix(true)is called on each mesh here).