@pmndrs/bvh
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    Interface BvhBabylonScene

    buildTraceScene / SceneTrees / CpuSceneBvh inputs, with the Babylon objects behind them.

    interface BvhBabylonScene {
        instances: readonly TraceSceneInstance[];
        meshes: readonly MeshGeometry[];
        meshSources: readonly BvhBabylonMeshSource[];
        sources: readonly BvhBabylonSource[];
    }
    Index
    instances: readonly TraceSceneInstance[]

    instanceIndex is the instance's position here and in sources.

    meshes: readonly MeshGeometry[]

    One per geometry. Positions are the vertex buffer's own array when it is tightly packed floats (not copied).

    meshSources: readonly BvhBabylonMeshSource[]
    sources: readonly BvhBabylonSource[]