Fills a three 3D texture with the signed distance to the scene's triangles
(docs/tracing/sdf.mdx): SdfGenerator on the renderer's device, over the
buffers of source (a SceneTrees after its update, or
{ buffers: uploadTraceScene(...) }). Resolves when the GPU is done.
Fills a three 3D texture with the signed distance to the scene's triangles (docs/tracing/sdf.mdx):
SdfGeneratoron the renderer's device, over the buffers ofsource(aSceneTreesafter itsupdate, or{ buffers: uploadTraceScene(...) }). Resolves when the GPU is done.