@pmndrs/bvh
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    Interface GpuBuiltTree

    One mesh's tree built on the GPU, inside its batch's output buffers.

    interface GpuBuiltTree {
        generation: number;
        layout: GpuLayoutMeshBvh | null;
        outputs: GpuTreeOutputs;
        slot: number;
        tree: GpuMeshTreeRange;
    }
    Index
    generation: number
    layout: GpuLayoutMeshBvh | null

    The tree's layout on the CPU, when the build asked for readLayouts and the readback worked; else null.

    slot: number

    Where the tree sits in outputs, its counts, depth and box.