@pmndrs/bvh
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    Interface BvhThreeScene

    buildTraceScene / SceneTrees inputs, with the three objects behind them.

    interface BvhThreeScene {
        instances: readonly TraceSceneInstance[];
        meshes: readonly MeshGeometry[];
        meshSources: readonly BvhThreeMeshSource[];
        sources: readonly BvhThreeSource[];
    }
    Index
    instances: readonly TraceSceneInstance[]

    instanceIndex is the instance's position here and in sources.

    meshes: readonly MeshGeometry[]

    One per geometry and triangle range. Positions may be the geometry's own array (not copied).

    meshSources: readonly BvhThreeMeshSource[]
    sources: readonly BvhThreeSource[]