@pmndrs/bvh
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    Function poseVertices

    • The vertices SceneTrees.setPose takes for one of a pose pass's meshes (a geometry range). With indexBuffer (the mesh's indices; needed for indexed geometry, and for a folded multi-material mesh, whose indices are its groups' one after another) the refit reads every vertex of the pass through it.

      Parameters

      • pass: BvhPosePassLike
      • geometry: BufferGeometry
      • start: number
      • count: number
      • indexBuffer: GPUBuffer | null

      Returns MeshRefitVertices