The vertices SceneTrees.setPose takes for one of a pose pass's meshes (a
geometry range). With indexBuffer (the mesh's indices; needed for indexed
geometry, and for a folded multi-material mesh, whose indices are its
groups' one after another) the refit reads every vertex of the pass through it.
The vertices
SceneTrees.setPosetakes for one of a pose pass's meshes (a geometry range). WithindexBuffer(the mesh's indices; needed for indexed geometry, and for a folded multi-material mesh, whose indices are its groups' one after another) the refit reads every vertex of the pass through it.