BodyType
ConvexPolyhedronContactPoint
RayMode
RayOptions
callback
Set to false
if you don't want the Ray to take collisionResponse
flags into account on bodies and shapes.
collisionFilterGroup
collisionFilterMask
from
mode
result
If set to true
, the ray skips any hits with normal.dot(rayDirection) < 0.
to
ShapeType
BODY_SLEEP_STATES
BODY_TYPES
RAY_MODES
The available shape types.
BodySleepState