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core

summary
public

The EffectComposer may be used in place of a normal WebGLRenderer.

public

A collection of shader data.

public

A Gauss kernel.

public

An override material manager.

public

A resolution.

public

An object selection.

public

C Timer

this class was deprecated. Use `three/addons/misc/Timer.js` instead.

A timer.

public

The Disposable contract.

public

A timer that provides read access to time data.

public

The initializable contract.

public

The Resizable contract.

effects

summary
public

A bloom effect.

public
this class was deprecated. Use DepthOfFieldEffect instead.

A depth of field (bokeh) effect.

public

A brightness/contrast effect.

public

A chromatic aberration effect.

public

A fast greyscale effect.

public

A color depth effect.

public

A depth visualization effect.

public

A depth of field effect.

public

A dot screen effect.

public

C Effect

An abstract effect.

public
public
this class was deprecated. Set WebGLRenderer.outputEncoding to sRGBEncoding instead.

A gamma correction effect.

public

A glitch effect.

public

A god rays effect.

public

A grid effect.

public

A hue/saturation effect.

public

A 1D LUT effect.

public

A LUT effect.

public

A lens distortion effect.

public

A noise effect.

public

An outline effect.

public

A pixelation effect.

public
this class was deprecated. Use DepthOfFieldEffect instead.

Depth of Field shader v2.4.

public

Subpixel Morphological Antialiasing (SMAA).

public

A Screen Space Ambient Occlusion effect.

public

A scanline effect.

public

A selective bloom effect.

public

A sepia effect.

public

A shock wave effect.

public

A texture effect.

public

A tilt shift effect.

public

A tone mapping effect.

public

A Vignette effect.

effects/blending

summary
public

A blend mode.

enums

summary
public

A blend function enumeration.

public

A color channel enumeration.

public

An enumeration of depth copy modes.

public

An enumeration of depth test strategies.

public

An enumeration of edge detection modes.

public

An enumeration of effect attributes.

public

An enumeration of effect shader placeholders.

public

A glitch mode enumeration.

public

An enumeration of blur kernel sizes.

public

An enumeration of LUT worker operations.

public

A mask function enumeration.

public

An enumeration of SMAA predication modes.

public

An enumeration of SMAA presets.

public

A tone mapping mode enumeration.

public

An enumeration of Vignette techniques.

public

An enumeration of WebGL extensions.

loaders

summary
public
this class was deprecated. Use `three/addons/loaders/LUT3dlLoader.js` instead.

A 3D LUT loader that supports the .3dl file format.

public
this class was deprecated. Use `three/addons/loaders/LUTCubeLoader.js` instead.

A 3D LUT loader that supports the .cube file format.

public
this class was deprecated. Preloading the SMAA lookup textures is no longer required.
this class is experimental. Added for testing, API might change in patch or minor releases. Requires three >= r108.

An SMAA image loader.

materials

summary
public

An adaptive luminance shader material.

public

A bokeh disc blur material.

public

A fast box blur material that supports depth-based bilateral filtering.

public

A Circle of Confusion shader material.

public

A simple copy shader material.

public

A depth comparison shader material.

public

A depth copy shader material.

public

A depth downsampling shader material.

public

A depth mask shader material.

public

A downsampling material.

public

An edge detection material.

public

An effect material for compound shaders.

public

An optimized Gaussian convolution shader material.

public

A crepuscular rays shader material.

public

An optimized convolution shader material.

public

A luminance shader material.

public

A mask shader material.

public

An outline shader material.

public

Subpixel Morphological Antialiasing.

public

A Screen Space Ambient Occlusion (SSAO) shader material.

public

A tilt shift blur material.

public

An upsampling material.

passes

summary
public

A pass that renders an adaptive luminance map.

public

A box blur pass.

public

A pass that disables the stencil test.

public

A pass that clears the input buffer or the screen.

public

A pass that copies the contents of an input buffer to another render target.

public

A pass that copies depth into a render target.

public

A pass that downsamples the scene depth by picking the most representative depth in 2x2 texel neighborhoods.

public

A pass that renders depth into an RGBA buffer.

public

A depth picking pass.

public

An effect pass.

public

A Gaussian blur pass.

public

A Kawase blur pass.

public

A pass that executes a given function.

public

A pass that renders luminance.

public

A stencil mask pass.

public

A blur pass that produces a wide blur by downsampling and upsampling the input over multiple MIP levels.

public

A pass that renders the normals of a given scene.

public

C Pass

An abstract pass.

public

A pass that renders a given scene into the input buffer or to screen.

public

A shader pass.

public

A tilt shift blur pass.

textures

summary
public

A simple noise texture.

public

A container for raw RGBA image data.

textures/lut

summary
public

A 3D lookup texture (LUT).

public

A tetrahedral upscaler that can be used to augment 3D LUTs.

textures/smaa

summary
public

SMAA area image data.

public

An SMAA image generator.

public

SMAA search image data.